What’s It About?
You are a merchant, exploring the desert with your caravan. You are looking for valuable commodities, such as incense, myrrh, salt, and precious stones. Together with your game partners you are exploring card after card, each of them showing either desert or parts of oases. If you explore part of an oasis, you may place one of your 4 Influence Stones on it.
Once an oasis is completely explored, rating takes place. On the Oasis cards, action fields with commodities, camels, water, and rumors are depicted. The Influence Stones all have different heights, and following their sequence in decreasing order, the players select one action at a time.
After drawing the last card of the stack, each player takes one more turn before the game ends. The player who has the most valuable commodities wins.
Outline of the Game Turn
1. Moving the Caravan
At the beginning of your turn, click on a field from which you would like to explore the desert with your caravan (Camel). You can reach the green fields without having to pay. The yellow fields cost you 1 water, because you have to take your caravan across more than one white connecting line.
2. Exploring
Now you try to place a matching card next to the field where your Camel is standing. You have 3 possibilities:
- Click on the stack with the Explorer cards
- Click on a matching card in your display
- Click on a matching card in the display of a game partner (cost: 1 water)
If the card does not match, it goes to your display and your turn is finished.
If the card matches, it appears next to your mouse cursor. Move it onto a green field, rotate it if necessary, and confirm its position by clicking on the arrow.
Afterwards, your Camel moves to the card. If you have placed a card showing pure desert (no oasis), you may immediately move your Camel again.
3. Placing an Influence Stone
If you were able to place a card, depicting part of an oasis, in such a way that it matches, you may place one of your Influence Stones on this card.
For this, click on one or your 4 Influence Stones at the bottom of the status bar and place it on a circle marked in red.
Sometimes, an Oasis card consists of two separated parts of an oasis. In that case, 2 circles appear and you have to opt for one of them.
If you were able to place a card so that it matches, and you don’t want to place an Influence Stone, you have the option to remove any one of the Influence Stones you had placed before. After placing or removing an Influence Stone, your regular turn is finished. However, you still have the possibility to pay 1 water and take one additional turn (bonus turn).
Oasis Rating
Once an oasis is completely explored, rating takes place. All symbols and Influence Stones of this oasis appear in the Oasis Rating menu.
If there are at least 2 Influence Stones on an oasis, the player who has the highest Influence Stone must pay one water. If the payment cannot be made, this player is not allowed to use his or her highest Influence Stone for selecting a symbol. The players now select a symbol, following the sequence of heights of their Influence Stones in decreasing order. There are the following symbols:
1. Commodities
At the beginning of the game, each of the 4 commodities myrrh, incense, salt, and precious stones are worth 4 gold. At the end of the game, the player whose commodities have the highest total value wins.
2. Camel
Altogether, there are 10 Camels in the game. At the beginning of the game, each player has 2 Camels. Since each Camel can accommodate 2 commodities, you have only 4 free spaces for your commodities when the game starts. Each additional Camel allows you to include another 2 commodities. Therefore, it will be very hard to win the game without additional Camels.
3. Water
With water, you can use cards in the display of your opponents, buy a bonus turn, and move your caravan over any distance. Water is scarce, so use it thoughtfully.
4. Rumor Chips
With the Rumor Chips, you determine the price of a commodity. At the beginning of the game, each commodity is worth 4 gold. 2 Rumor Chips may be assigned to each commodity. Each Rumor Chip can increase or lower the price of a commodity by 1 or 2 gold. When you have selected a rumor, click on a chip next to the rumor board. Now you can see the number on the chip and assign it to a commodity.
The Turban
After a player who owns the Influence Stone with the Turban has used it during the oasis rating, the Turban goes to the next player in clockwise direction. Whoever owns the Turban also has the highest Influence Stone.
End of the game
Once the stack with the Explorer cards is depleted, each player takes one more turn. Then all Rumor Chips are revealed and the value of each commodity is determined. The player whose commodities have the highest total value wins. In case of a tie, the amount of water owned decides the victory.
Special cases:
1. Display is full
If 3 cards have accumulated in your display, you no longer may draw Explorer cards from the stack. In this case, you should move your caravan to a field where you can place a card from your display.
2. Remove Rumor Chip
If, during an oasis rating, you have selected a rumor, and all Rumor Chips are already placed on the rumor board, you may take a look at a Rumor Chip (click on a chip). Then you choose if you want to remove the chip or leave it where it is.
3. Opponent steals card
If a game partner takes a card from your display, you receive the top card from the stack as replacement.
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