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The Production Buildings Print E-mail
Friday, 12 January 2007

Production Buildings decisively improve life in the city. The City Council decides in what order the Production Buildings are built from the donations of the citizens. Each Production Building wears out with time and has to be constantly maintained. As the city expansion increases, the maintenance costs rise. Consequently, the Council should consider very carefully which direction to take regarding the development of the city. (Renovation)

 

At the moment of its foundation, a city possesses no Production Buildings.

 

  Level 1
Level 2
Level 3
Required Donations
150
200
 300

 

 

The Mill

If the city has a Mill, the players receive more additional resources for games played and for victories.
house22

Level

Function

1

A player who has played at least 3 games within one week in two different game type groups receives another bonus resource. (6 games in 2 game type groups)

2

A player who has won at least 2 games within one week in two different game type groups receives another bonus resource. (4 victories in 2 different game type groups)

3

A player who has won at least 2 games within one week in three different game type groups receives another bonus resource. (6 victories in 3 different game type groups)


Game Type Group

 

Games

A

Catan board games including Seafarers, Cities & Knights, and Scenarios

B

Catan Card Game with all Theme Sets and Tournament Game

C

Domaine, Hoity Toity, Elasund – The First City, Realm of the desert sons

 


The Brickworks

The Brickworks accelerates the city expansion by producing donations for city expansion.house41


Level

Function

1

Provides a daily average of 1.5 expansion levels for the city

2

Provides a daily average of 3 expansion levels for the city

3

Provides a daily average of 4.3 expansion levels for the city

(these are expected values)

 

The City Wall

The City Wall enhances the protection of the city by strengthening the City Guard.
house62

Level

Function

1

Enhances the safety of the city by providing a daily average of 1.5 donations to the City Guard.

2

Enhances the safety of the city by providing a daily average of 3 donations to the City Guard.

3

Enhances the safety of the city by providing a daily average of 4.3 donations to the City Guard.

(these are expected values)

 

The Goldsmith

The Goldsmith produces gold for the city, which afterwards can be distributed by the Mayor. Without the Goldsmith, the Mayor only receives 3 gold per week.
house12

Level

Function

1

6 gold per week

2

9 gold per week

3

12 gold per week

 

 

 

The Weaving Mill

 

The Weaving Mill prolongs the durability of the clothing.
house38

Level

Function

1

In this city, the citizens have to repair their clothing only every 4 weeks.

2

In this city, the citizens have to repair their clothing only every 5 weeks.

3

In this city, the citizens have to repair their clothing only every 6 weeks.

 

 

 

The Sawmill

The Sawmill provides quality lumber for building houses; therefore, the citizens have to renovate their houses less frequently.
house28

Level

Function

1

In this city, the citizens have to renovate their house only every 4 weeks.

2

In this city, the citizens have to renovate their house only every 5 weeks.

3

In this city, the citizens have to renovate their house only every 6 weeks.

 

 

 

 

Continue:

     --> Renovation of Production Buildings

Last Updated ( Thursday, 12 June 2008 )
 
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