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Seafarers Print E-mail
Saturday, 20 January 2007

General:

In principle, the rules of the Catan Basic Game apply. There are additional rules for the use of ships, and the rule for the Pirate.

 

Building Costs:

Building a ship costs one lumber and one wool.

 

Placing Rule:

A ship can only be placed on a border between two sea hexes or a sea hex and a terrain hex (coast). Furthermore, a ship must always be placed next to a ship of the same color or a settlement/city of the same color. Placing a ship next to a road is not allowed if there is no settlement/city in between.

 

Open and Closed Ship Routes:

If several ships are lined up one after another, they are forming a ship route. A ship route that connects two of one’s own cities/settlements is a “closed ship route,” otherwise it is an “open ship route.”

 

Moving of Ships:

In contrast to roads, ships can be moved according to the following rules:

A player can only move one ship per turn.

Only the first ship of an open ship route can be moved.

A ship belonging to a closed ship route cannot be moved.

A ship that was acquired during the same turn cannot be moved.

When moving a ship to a different spot, the placing rule has to be observed.

 

The Pirate

 

Cow_SeeraeuberA player rolling a “7” can move either the Robber or the Pirate. If opting for the Pirate, he/she will place him on any sea hex. Now he/she can steal a resource from a fellow player who owns a ship at this sea hex.

Further rules: Ships bordering on a Pirate field cannot be moved. Likewise, no new ships can be placed on the edges of the Pirate field.

 

Continue:

--> The Scenarios

--> Cities & Knights

Last Updated ( Friday, 18 January 2008 )
 
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