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General:
In principle, the rules of the Catan Basic Game apply. There are additional rules for the use of ships, and the rule for the Pirate.
Building Costs:
Building a ship costs one lumber and one wool.
Placing Rule:
A ship can only be placed on a border between two sea hexes or a sea hex and a terrain hex (coast). Furthermore, a ship must always be placed next to a ship of the same color or a settlement/city of the same color. Placing a ship next to a road is not allowed if there is no settlement/city in between.
Open and Closed Ship Routes:
If several ships are lined up one after another, they are forming a ship route. A ship route that connects two of one’s own cities/settlements is a “closed ship route,” otherwise it is an “open ship route.”
Moving of Ships:
In contrast to roads, ships can be moved according to the following rules:
A player can only move one ship per turn.
Only the first ship of an open ship route can be moved.
A ship belonging to a closed ship route cannot be moved.
A ship that was acquired during the same turn cannot be moved.
When moving a ship to a different spot, the placing rule has to be observed.
The Pirate
A player rolling a “7” can move either the Robber or the Pirate. If opting for the Pirate, he/she will place him on any sea hex. Now he/she can steal a resource from a fellow player who owns a ship at this sea hex.
Further rules: Ships bordering on a Pirate field cannot be moved. Likewise, no new ships can be placed on the edges of the Pirate field.
Continue:
--> The Scenarios
--> Cities & Knights
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